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Thread Statistics | Show CCP posts - 6 post(s) |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
16
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Posted - 2014.08.03 16:35:00 -
[1] - Quote
Kynric wrote: The current spawning at zero is a significant disadvantage to nano fleets, sniper fleets, Frig fleets and such. It would be more fun to see more of those than the current universal-t3-meta. As I said perhaps it needs to be inverted with smaller spawning further or a fixed distance for all or maybe even make spawn distance proportional to remaining wormhole mass. But the mere idea of the change doesn't sound like the end of the world.
Sniper attacking fleets would still be at a disadvantage. You still only have limited mass - so everything on the other side will just stay in a single ball within rep range of each other and you won't be able to kill anything. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
16
|
Posted - 2014.08.04 10:27:00 -
[2] - Quote
Phoenix Jones wrote:Hell pick one thing from the W Space Little Things Thread. There are viable concepts that are agreed by the entire wormhole community there. The community, Your Customers, And the CSM that was voted by US in YOUR Election. Why don't you start Listening To Them.
Because fixing POS mechanics is too difficult.
Something must be done in w-space, this is something, let's do it! |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
16
|
Posted - 2014.08.05 15:15:00 -
[3] - Quote
BayneNothos wrote: Right now you have one direction on ship choice, one. You go point blank scram web or you die. Period. EVERY FIGHT through a WH start in Scram/Web range. EVERY ONE. NO EXCEPTIONS.
This change allows gaps to form, allow kitting ships to exist. This allows other ship classes like recons and interceptors to be more useful by catching targets further away. We may even start to see shield ships again.
It still won't. 40km is the maximum range, kitey ships (which will mean cruisers in the current meta) will end up on the far side well within the range of boosted scrams and webs (and bubbles), at which point they'll just melt.
It would be similar to the situation where a kitey gang jumps through a nullsec gate into bubbled armour fleet. They only have to have a small percentage of your numbers in logi ships before you are unable to engage them anyway because your DPS is all spread out and they can rep more than your effective DPS.
Besides, how would you extract even assuming you could burn out? |
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